Self, Ego
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Artist's Project Description
The third and final installment of the Self trilogy. Ego is defined as: the one of the three divisions of the psyche in psychoanalytic theory that serves as the organized conscious mediator between the person and reality especially by functioning both in the perception of and adaptation to reality. Please see attached fx(text) article or go to https://ty-vek.art/self-trilogy for more on concept/mechanics/etc. It’s a bit of long read, but worth it. This is an fx(params) project and you will be able to choose exactly what your iteration will look like. For more details on why this is a params project and how to approach that, check out the article. 10% of primary sales will be donated to Outright International, an organization working to create better lives for the worldwide LGBTIQ community. ————————— The trilogy is set up with a domino-style expiring reserve mechanic, which is to say: → The first installment, Id, was half reserved for holders of previous projects. See that project for details. → The second installment, Superego, was reserved for Id holders. One per iteration held. → This installment, Ego, will be reserved for Superego holders. One per iteration held. Reserve lists (for all projects) will be updated 10 minutes before going live. All reserves (for all projects) will be removed 24 hours after the relevant project goes live. Full mechanics detailed on website & fx(text) article. This description cannot be updated, so any changes/updates will be posted there and on Twitter (https://twitter.com/ty__vek) ————————— All projects are written in vanilla Javascript, composed as SVG and then rendered to a 2d canvas. There might be slight differences in rendering from browser to browser. This is expected as they might translate the SVG slightly differently. Let's call Chromium renderings canonical. They also render faster there and we love that. Press "S" to save a PNG. Press "V" to save a SVG. (Chromium browsers render these pretty well.) By default, these will render at 2400 x 3200 pixels. This is at density 1. To render at a larger resolution you can append “&d=2” to the end of the url. This will double the resolution. You can also use 3 or 4 or whatever your browser can handle. Safari tends to have problems with this, so stick with Chromium based browsers (Chrome, Edge, Brave, etc.) If you want to render as a square image, so it is optimized for ummm.. your pfp or something, you can append “&sq=t” to the url. If you want to get rid of grain, just append “&g=n” ————————— https://ty-vek.art/self-trilogy https://twitter.com/ty__vek https://www.fxhash.xyz/u/Ty%20Vek/articles
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