Sand
info iconEdition of 128
Artist's Project Description
This project is a cellular automata that simulates falling sand. The falling is deterministic: each sand particle will fall to the same place each time the program is run. Some iterations eventually stop, some continue indefinitely. The fun is that the project is implemented on a fragment shader. There is no array of grains of sand. Each pixel decides whether a grain of sand from a neighboring pixel will end up in it or not. This logic required a lot of banging my head against the wall, because the slightest mistake caused sand to disappear into nowhere or appear out of nothing and clutter up the entire space. 0…9 — set speed space — pause s — save picture drag over — add more sand shift+drag — erase
MINT ORDER SORTINGDropdown Caret
14AVAILABLE
79COLLECTORS
1752
PRIMARY
2429.577
SECONDARY
91SOLD
90
ALL TIME HIGH
44.5
MEDIAN
26
FLOOR
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