Light reverberations
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Artist's Project Description
“The tinnitus like silence tearing the eardrums; a glare of darkness burned into the retina. “ As a visual & sound designer, my routine job is more related to new media installations, interactive programming design and lighting design. Explore to different luminaries and light sources, I gradually discover the relationship between light and sound waves. The role of reverberations are often sculptured the space when processing sounds, just like the lights play a similar role in 3D worlds. Reflections in the space make the sound more realistic, while the presence of light emphasis the dimensionality and depth of the space as well. These scenes made of light and time remind me the painting and sculptures in the early 20th century, Futurism, which is characterized by technology, speed and violence. Umberto Boccioni and Gino Severini for instance. Nowadays, when we are free to deal with digital art beyond the existence of print or various archival forms, will it be an art movement called meta-futurism? Perhaps only things beyond our imagination can be called the future. The project has been described during testing as being like picking up a camera that has fallen into space. It could be a collection of extreme brightness or endless darkness. If you decide to go into the space, a carefully risk assessment is necessary. Controls: Click -> activate rotate control. (swipe gesture on mobile device) Esc -> exit rotate and restart the rendering. (one tap on mobile device) (Explore your own world by clicking on the canvas and rotate the viewpoint, tap “esc” to see the new result.) The code used to calculate path tracing environment is from the three.js-PathTracing-Renderer ([https://github.com/erichlof/THREE.js-PathTracing-Renderer](https://github.com/erichlof/THREE.js-PathTracing-Renderer)), created by Erich Loftis.
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