Cellular Housing
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Artist's Description
"Cellular Housing" is the second part of the "Cellular Architecture" series. It explores ways to inspire architecture by using generative algorithms. The construction follows a variation of the algorithm used in the first project "Cellular Skyscrapers". Towers originate from a 14x14 grid with 14x2 cells randomly assigned the 'alive' state. According to the cellular automaton rule chosen from the transaction hash 14 new generations are calculated and placed on top of each other. Two new cellular automata rules have been added which tend to generate interesting housing structures. In total there are six rules listed below (in Golly notation): B3/S23 (Game of Life) B36/S125 (2x2) B368/S245 (Morley) B3/S234 B2/S2 B3/S3 Features: * Cell Count * Color Palette (4 variations) * Height * Rule Interactions: * Press 'd' to export a 4000x4000px PNG File * Press 'c' to cycle through color palettes Build with three.js Enjoy!
MINT ORDER SORTINGDropdown Caret
5AVAILABLE
117COLLECTORS
1253TEZ
PRIMARY
20TEZ
SECONDARY
2SOLD
10TEZ
ALL TIME HIGH
10TEZ
MEDIAN
10TEZ
FLOOR
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